Under my 14 weeks half time, working on my portfolio project which i named Containment, i worked on props for set dressing and environmental story telling. My texturing process was making tiling materials in Substance Designer for a base and adding dirt, grunge and damage on top. Which i made in to a smart material with variations to speed up the texturing process for the rest of my props.
For the Pallasite orb and geodes, i used a different workflow and made a custom channel in painter, to make a mask where i wanted the POM effect to be visible.
A huge thanks to my educators and classmates here at The Game Assembly, for your feedback and constant support.
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Containment: https://www.artstation.com/artwork/lGBvNk
Containment - Material Breakdown: https://www.artstation.com/artwork/Jrx6bD